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Updated B/X THIEF V1.1


Everyone tries to "fix" the b/x Thief. EVERYONE. And now it's my turn. I was inspired by one of B/XBlackrazor's Thief posts here which basically let the Thief succeed every check. While I didn't want to go that far; I do want my campaign Thieves to feel competent starting off while keeping things simple. Which is why I only have the numbers go up when saving throws and THAC0 improve.

[Here's OSE's Thief SRD to compare]

THIEF [b/x--OSE]

Level CS TR HN HS MS OL PP
1--4 80 65 1-2 65 65 65 75
5--8 85 75 1-3 75 75 75 95
9--12 90 85 1-4 85 85 85 115
13-14 99 99 1-5 99 99 99 125

Let me know what you think!

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